AMUSEMENT PARKS
In each project, we invite the viewer on a journey, immersing them in the atmosphere of history and creating a sense of involvement in what is happening.
To create a three-dimensional action (feeling) we use a variety of visual and acoustic instruments: animatronics, realistic mechanical scenery, surround sounds, 3D graphics and visual effects (VFX). This is a rather complex but interesting process and to create a "live" story you need something more - it's a desire to gift a unique emotional experience to each viewer. We are truly happy when the imaginary world that once existed as an idea becomes real.


Our projects
The studio has developed and created a unique project that invites visitors to go on a boat - a drakkars into the world of fantastic creatures. Some of its inhabitants are already familiar to the viewer since childhood, others are yet to be met.

By artists, landscapes created, realistic characters, visual, acoustic and sensory special effects provide a full immersion in the reality of what is happening.


Us were inspired to create this project the book of Lewis Carroll, where Alice finds herself behind the other side of the mirror in an irrational world, where time goes backwards and the heroes live by the etiquette of Victorian England. From the very first steps of the exhibition, visitors are immersed in the atmosphere behind the looking mirror world. To create endless spaces and optical illusions, we have developed and installed a special system of mirrors and projections.

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SPIRIT HUNTER
The project is based on the real story of the Oliver mansion in Pennsylvania in the United States, as well as the experiments of parapsychologist Raymond Moody, who created a mirror "vision Chamber" on the top floor of a mill in Alabama, where he conducted unusual experiments. At the beginning of the last century, the family that lived in this house strangely disappeared.

Visitors take a walk through the family mansion, in the interiors of the early 20th century. A separate floor is occupied by a PANOPTICON from archaeological expeditions. The story that took place within the walls of the house is gradually revealed to the audience.

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